Solar-Tron presents:
Nova Patricia Fenestra
Nuevo Classico HUD
Neue Klassik HUD
New Classic HUD (I couldn't decide what to call it)

What is it?
It's a new HUD for Marathon 1, Marathon 2, Marathon Infinity (and maybe 3rd Party Scenarios)
designed to make you, the player, more intimate with Marathon's story, gameplay, and legacy.

STORY
- All your favorite characters now have faces and will chime in from time to time to remind you
who you're messing with on any given level!
- HUD elements have been designed in spec with existing CyberACME terminal system specifications.
- Mission objective counter helps you track progress in all of Marathon's solo levels.

GAMEPLAY
- HUD goo is taken off the game view giving you the best possible game view!
- The patented (pending) Numerical Ammo Display now gives the player a direct and clear indication
of how low they are on ammo, now with low-ammo indicators!
- Multiplayer readout shows you MVP, KDR, the mode, time, take the advantage!

LEGACY
- For all posterity, The 720p raster has been defeated! All of the assets in this HUD are designed,
positioned, and displayed for a full 4K 2160p raster. For sharpest results, disable filtering.
- The 1.6 and 2.0 aspect ratios of the original games has been preserved!
- Code and art assets are fully repurposable, save for XBLA assets which are subject to XBLA asset
rules.

I guess it looks good too, a few of the elements are animated so please
use a modern PC even if you're on a 4:3 or ultratall monitor, oh yeah did I mention it supports ult

Original XBLA HUD Credits:

"Art assets in this plugin were developed by Freeverse Software for "Marathon 2: Durandal",
released for Xbox Live Arcade. The content is copyright Bungie. Please contact Bungie before using
these assets for any commercial purpose, or any purpose not directly connected with the Marathon
community. Additional art was created by Bruce Morrison and Steven Tse, in the style of their
initial work for Freeverse. Special thanks go to them. The Squarish Sans typeface was created by
Tim Larson. See the readme file within the "squarishsans" directory for information. Code in
XBLA.lua is released under version 3 of the GNU General Public License. See the file "COPYING" for
information."